Tap Add Score

You vs James

You

87

James

49

Rounds

  1. 1280
  2. 205
  3. 3110
  4. 4028
  5. 507
  6. 680
  7. 709
  8. 8400

Gin Score Tracker • 2025–2026

Gin Rummy scores, round by round

Overview

Gin Score Tracker keeps score for 2-player Gin Rummy, including who won each hand, the bonuses, and the running total to 100. It was born out of my love for playing Gin with family and the need for a better way to keep track of our scoring.

1,143
11.2%
39
5.0★

It was my first fully shipped mobile app. It’s been on the App Store since June 2, 2025, and it later became the starting point for Hearts and the rest of my score trackers.

Role
Solo designer and developer
Timeline
May 2025 to June 2026
Platform
iPhone, iPad and Mac

Results

People found it, kept it, and paid for it.

6 versions on the App Store since June 2025, rated 5.0 from the 5 ratings since my June 2026 update. It’s free to play, with 1 opponent and games to 100. Premium unlocks more opponents and games and higher targets.

It passes the grandpa test

Everyone I’ve talked to, ages 8 to 94, has been able to figure it out.

★★★★★

“Got a love a simple, clean app with no ads popping up in your face every 5 seconds. Love how easy this app is to use.”
App Store review, June 2026

It keeps growing

On average, it got 37 new users a month in 2025 and 87 in 2026 so far.

  1. June 2025, 45 new users
  2. July 2025, 42 new users
  3. August 2025, 36 new users
  4. September 2025, 17 new users
  5. October 2025, 27 new users
  6. November 2025, 34 new users
  7. December 2025, 61 new users
  8. January 2026, 103 new users
  9. February 2026, 76 new users
  10. March 2026, 60 new users
  11. April 2026, 79 new users
  12. May 2026, 77 new users
  13. June 2026, 87 new users
  14. July 2026, 123 new users
  15. August 2026, 107 new users
  16. September 2026, 81 new users
  17. October 2026, 79 new users

New users jumped in January 2026 and again in July. My guess is the holidays and summer vacations, when families play cards together.

People keep it

52%

★★★★★

“We love this app! It’s clean and simple to use. Had been great for keeping a long running score going. So far we’re at 35 games and it’s still pretty neck and neck”
App Store review, June 2026

By the numbers

1,143
1,287
128
11.2%
39
92%
Since launch in June 2025, through November 6, 2026, from App Store Connect.

Problem

How might we make keeping score in Gin as easy as pen and paper, for players of every age?

Traditionally, players keep score with pen and paper, which makes it hard to look back at past games. An app has to be as easy to use as a pen, and it has to work for non-technical players too, including older users who play Gin.

  • One winner

    Only the player who wins a hand scores it.

  • Bonuses on top

    Going Gin adds 25, Big Gin 31 and an undercut 25, so the total isn’t just the number on the cards.

  • House rules

    Tables play to different targets and bonus values.

Goal

Everyone in my family should be able to use it.

How I’ll know I’ve succeeded

The “grandpa test,” as I call it. If my grandpa can understand it, anyone can.

Research

How do people keep score, and what do the apps get wrong?

Competitive analysis
5 Gin score apps
Review analysis
Their App Store reviews
User interviews
5 players
Market data
A 2023 YouGov poll

In a 2023 YouGov poll, 67% of Americans 65 and older had played Gin Rummy, compared with 24% of adults under 30.

I started with existing behavior, how players already kept score, on paper or in the Notes app.

A note titled Gin in the iPhone Notes app. Under E are the scores 43 and 49, and under M the scores 45, 50 and 26. There’s no total.
How we kept score in the Notes app. It’s two columns with scores for each player. What it lacks is a total score, which we had to recalculate manually every time someone scored. So the app keeps a column for each player and adds up the total for you.

I chose to design phone first because when people are playing, they have their phone handy, even if they don’t have pen and paper nearby. And the data supports it.

Then I did a competitive analysis where users were already looking for a solution, the App Store. I mapped every app that keeps score for Gin played with real cards.

Most of them hadn’t changed in years

At least 84 apps on the App Store let you play Gin on your phone, but only 5 kept score for a game at a real table. 3 of those 5 hadn’t been updated in over 18 months. GinSC’s last update was in November 2022, and by 2025 it crashed as soon as it opened. To differentiate, I lowered the barrier to entry with a free trial game instead of payment up front, a lesson from the paid app that crashed.

A 1-star App Store review of GinSC titled Crashes on launch, from May 24, 2025: “Looked hopeful, paid and app won’t open on iPhone. Launches and then closes immediately. Could not find support option on web page”
A review of GinSC from May 2025.

Players wanted their own rules

Customization came up in 8 of the 19 reviews of GinSC and Gin Rummy Score Tracker, like a different target score or different bonus values. Gin Rummy Score Tracker’s developer promised both in January 2023, and they never shipped, so I designed for flexibility across play styles and rules.

  • Game Options in today’s app: Game Rules with a Target Score of 100 and a note that free games go up to 100 points, then Gin Bonus 25, Big Gin Bonus 31 and Undercut Bonus 25, above Delete Game and Save.

    Game options

A 5-star App Store review of Gin Rummy Score Tracker titled Great start, from January 2, 2023, asking for customizations for their house rules: an option to change the target points (sometimes they play to 200 instead of 100) and a double points bonus. The developer replied that they were planning to add options for the target points and the value of bonuses.A 2-star App Store review of Gin Rummy Score Tracker titled Not happy, from January 1, 2024: “It’s a beautifully designed app with no customization. We like to play til 250, this declares winner after 100, and you can’t change it.”
Reviews of Gin Rummy Score Tracker from 2023 and 2024.

The free ones were built for something else

None of the free options fit the use case. Ginscorer Pro is a grid for 2 to 4 players playing for money, and Rummy Score Sheet is built for a different Rummy, with 6 of its 10 reviews complaining about ads. So I kept mine to 2 players and left out ads.

  • Ginscorer Pro: a dark Game Score grid with 6 team columns and a Melds column, above Score, Games and Main Menu buttons.

    Ginscorer Pro

  • Rummy Score Sheet: a red Scoring Sheet with a blue panel where each of 4 players gets a score box and D, M, F and R buttons, with Close and Add Scores.

    Rummy Score Sheet

The most successful app asked who won first

Gin Rummy Score Tracker had the best usability, for me and for the other users I asked. Its flow matched their mental model. With pen and paper, 5 of the 5 people I asked counted the cards first and added the bonus after, so I designed the app to ask for the winner first, then the points, then the bonus.

  • Gin Rummy Score Tracker: a sheet with Winner (You or Kate), a Score of 13, Bonus with Big Gin selected, a Total of 44 Points and Save Round 4.

    Gin Rummy Score Tracker

  • Gin Score Tracker’s New Score screen in 1.0, on an iPhone: You as the winner, a score of 3, Gin selected, Bonus: +25 in blue and a total of 28.

    Mine, 1.0

Its pain points were $2.99 up front, fixed rules, and no updates since May 2023. I kept that flow and designed around its pain points.

Ideation

Who won, then how much.

Before writing any code, I took a sharpie and a blank page and sketched the 2 screens I’d use most, the game and entering a score.

Sharpie sketch of the game screen: Back, the opponent’s name and Settings across the top, 2 players with their initials, names and scores, a Knock: 1 button, a Rounds list with Score, Score and Edit on each row, and a big Add Score button.

Sketch

The game screen today: You 87 and James 49 under a crown, a Knock: 7 button, and 6 rounds with blue icons for Gin, an undercut and Big Gin.

Today

Sharpie sketch of the score screen: Winner with You and Opp buttons, a Score field, 3 Bonus buttons, a Total Score field, and Cancel and Save.

Sketch

Gin Score Tracker’s New Score screen in 1.0, on an iPhone: You as the winner, a score of 3, Gin selected, Bonus: +25 in blue and a total of 28.

1.0, June 2025

My sharpie sketches from before I started building, next to the screens they became.

From sketch to code

My first working version had 2 number boxes per round, one for each player. That matched paper but not the game, since only 1 player scores a hand. In my next iteration, entering a hand became a New Score screen that goes in the game’s order. You pick the winner, type the points, tap a bonus, and see the total.

  • The first working version: a plain screen titled Game vs James with 2 score boxes, You Score and James Score, above an Add Round button.

    First version

  • The New Score screen before styling: Winner buttons, a score field, Gin, Big Gin and Undercut, Bonus: +25 and a Total Score.

    Next iteration

  • Gin Score Tracker’s New Score screen in 1.0, on an iPhone: You as the winner, a score of 3, Gin selected, Bonus: +25 in blue and a total of 28.

    1.0

Entering a hand, from the first working version to 1.0. The first 2 are rebuilt from the code at those commits, with sample scores. 1.0 is the real app.

Prototyping & testing

People were adding the bonus twice

When people tested early builds, I noticed them typing scores that already included the bonus, so it got counted twice. So I added the bonus in blue under the buttons, with the total underneath, to make sure people knew the points were already being added.

The New Score screen with You as the winner, a score of 9 and Gin picked. Under the bonus buttons, Bonus: +25 shows in blue, and the Total Score field shows 34.
Pick a bonus and it shows in blue, with the total under it.

4 of 5 people wanted bigger buttons

After launch, 4 of the 5 people I asked said the buttons needed to be bigger. So every main button is now full width and 64px tall, and the knock dialog got bigger too. Bigger buttons are easier to hit, especially for older players.

The Set Knock Value dialog before: a knock value of 6 with small X, Cancel and Save buttons.

Before

The Set Knock Value dialog after: the same dialog with bigger X, Cancel and Save buttons.

After

The knock dialog before and after, at the same scale. Before is from the original App Store screenshots.

A 1-star review found the paywall in the wrong place

★★★★★

“This sucks, I can’t actually finish a game, guess I have to delete it.”
“Can only play up to 100 points???”, App Store review, May 2026

Free games went up to 100 points. At launch, the app checked that limit when you saved a hand, and opened the paywall instead of saving any hand that took a total past 100. The hand that ends a game usually does, so most free games couldn’t be finished.

The fix moved the paywall to after the win. Scoring is never blocked now. You finish the game, see who won, and then get the choice to keep playing past 100 with Premium. The fix shipped in June, and I replied to the review, “The free game is meant to play all the way through so you can try the app before buying, and it wasn’t doing that for you.”

Another review asked for a feature I already had

★★★★★

“Needs a delete (Del) deletion to delete started but never finished. … Thanks for adding the delete function!! Love this tracker. Works great on planes and trains!”
App Store review, edited June 2026

Delete was already in the app, but it was hidden in Game Options behind the settings gear, and only for Premium. In the same June update I made editing and deleting games free, and the reviewer found it and updated their review.

Design decisions

What I took from the other apps

I learned from the other apps what to keep and what to fix.

  • Winner first

    The people I asked counted the cards before adding the bonus, and Gin Rummy Score Tracker followed that order, so New Score does too.

  • Bonuses in one tap

    The general score keepers left the Gin math to players, so Gin, Big Gin and Undercut are one tap each and show as icons in the round history.

  • Free to try

    GinSC and Gin Rummy Score Tracker charged before you could open them, and GinSC crashed after I paid, so a free game plays all the way through before Premium comes up.

  • 2 players, 1 screen per hand

    Ginscorer Pro was a grid for groups playing for money, so mine is made for 2 players, with 1 screen per hand.

  • No ads

    6 of Rummy Score Sheet’s 10 reviews were complaints about ads, so Gin Score Tracker has none.

  • Fix any round

    A Rummy Score Sheet review asked for a way to edit scores, so every round has a pencil to fix it.

Neo-brutalism

Visually, I leaned into a neo-brutalist UI with bold colors, thick borders, raw geometry, and a deliberately “unpolished” aesthetic that feels both nostalgic and modern. Gin is played in person, so I wanted the app to feel analog, with buttons that look like real buttons you press. Every button and field has a 2px black border and a hard black shadow, the main buttons are 1 bright blue, and titles are set in Space Mono. Opponents’ initials are set in Card Characters, a font based on the letters on Bicycle playing cards. The icon, a jester and the word GIN on black, set the look for every score tracker after it.

Rules per opponent, frozen per game

Reviews of the other apps kept asking for their own rules, so bonus values and the target score are settings, and each game keeps the rules it started with, so changing a default later doesn’t rewrite old games. In February 2026, after receiving feedback from a user in real life, I added game options to change the rules mid-game. If you change a bonus, the app asks whether to update the rounds already played.

  • The game screen today: You 87 and James 49 under a crown, a Knock: 7 button, and 6 rounds with blue icons for Gin, an undercut and Big Gin.

    Game

  • Game Options in today’s app: a Target Score of 100 and a note that free games go up to 100 points, then the Gin, Big Gin and Undercut values, with Delete Game and Save.

    Game options

The game screen and its options today, with sample scores.

★★★★★

“Love the little icons for gin or an undercut and that you can change the rules for each opponent since I know people who play different versions of the game.”
App Store review, July 2025

Reflection

I learned how to scope a project tightly, prioritize user experience, and ship before it’s “perfect.” Choosing a small but meaningful idea that solved a real need, in this case for friends and family, made development faster and more focused.

The review taught me that where a paywall sits is a design decision. The limit was fine, the moment it showed up was wrong.

Reviews, of other apps and of my own, turned out to be some of my best research. They told me what to build, what to fix, and what people couldn’t find.

How I built it

React Native and Expo with NativeWind. Games live on the phone, with no account and no internet needed. The engineering side has the details.